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Scipio Artelius
The Vendunari End of Life
1318
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Posted - 2014.04.22 21:48:00 -
[1] - Quote
Quote:Why can't high-sec have some little treasure of its own that makes it most groovy in its own special way? Highsec does have its own little treasure.
It has security.
Get out of highsec if you want greater reward.
Quote:So, I ask, is Jester right? Reserved as I may want to come back and add something here later. Just have to figure out how to write it without getting banned. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Scipio Artelius
The Vendunari End of Life
1320
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Posted - 2014.04.22 22:26:00 -
[2] - Quote
Mr Epeen wrote:Null has way more security than high sec according to the big red kill overlays. Not provided through the game mechanics, but through players taking responsibility for their own protection and working with other players.
How many ships do you think autopilot through nullsec? How many AFK mine in systems with neutrals around? How many will just remain in a mission pocket when they see combat probes on scan?
Those that do these things in null risk ending up on the ALOD list. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Scipio Artelius
The Vendunari End of Life
1321
|
Posted - 2014.04.23 01:07:00 -
[3] - Quote
Tauranon wrote:The main stat-lie with highsec is that most days, the largest loss systems are all newbie systems, and the ships being lost are all agent supplied. As an unrepententant PVE focused player, I have killed I think 12 other player ships since I've been out here and a few pods. In years in highsec i killed nothing.
Yeah, the map shows all losses, not only pvp losses. A loss to an NPC also shows in the map under the same statistics.
Couster for example, is a regular hotspot for loss, but it's not happening through pvp.
. -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Scipio Artelius
The Vendunari End of Life
1324
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Posted - 2014.04.23 03:09:00 -
[4] - Quote
Nevyn Auscent wrote:If Null production lines are 10% faster for example, but cost 10% more per hour. This means that per ship made they cost the same because the lines are faster, but over a month the Industrialist makes 10% more ships so gets 10% more profit. Overall they actually make more, but they don't need the lines to be cheaper as well to achieve this extra profit.
If the lines are cheaper however, that creates a multiplicative effect where they make 110%*110% which goes to 121%. If we then have another 5 110% factors, that multiplicative effect starts to get to really serious size. The larger the percentage difference, the faster the multiplicative effect becomes serious. So, it's ok for certain things in Null to be 'worse' or equal to high sec, as long as the overall profession gains advantages.
But if you take your 121 and add 1, then divide by 11 and add 31, the answer is 42, which I think is correct. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |

Scipio Artelius
The Vendunari End of Life
1324
|
Posted - 2014.04.23 03:22:00 -
[5] - Quote
Shederov Blood wrote:Keep trying Scipio  It was 43.2 before your edit, now it's 42.0909...
Damn, my math is bad today. Who'd of thunk I did so well in it at uni so many years ago. Should use a calculator in future. Second edit coming.
Must be why I stick to chemistry these days. A bit of this, 2 bits of that and a splash of this stuff. Usually works out ok. . -á<- Argue this, not this ->-á( -í-¦ -£-û -í-¦) |
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